Game Development Community

Feature Request: DEBUG build checks

by Stephen Zepp · in Artist Corner · 03/19/2005 (8:57 am) · 0 replies

It would be very helpful if TST-Pro had at least a reporting method that could evaluate a model under the (more strict) BUILD=DEBUG assertions in the TGE object loading code.

There is a lot of good information that a DEBUG build provides when it is loading in a model that would be helpful to report to the artist when they are inspecting their model prior to release to a scripter (on a larger team)--things like exceeding the assumptions for vert faces, "no plane possible", etc. I've gotten some models from artists that work fine in both TST-Pro and a RELEASE build, but either assert, or generate warnings in DEBUG mode, and it would be beneficial if the artist could at least see an "evaluate as DEBUG" option in TST-Pro that logs any unusual things into a log file so that they can either review it, or pass to the scripter/developer teams for suggestions.

Thanks, and once again, great product--it's saved me tons and tons of time as a dev!