Animated Sprites
by Hokuto · in Torque Game Builder · 03/19/2005 (1:34 am) · 4 replies
Hi there...
From what I read about T2D info page, it could really fit the bill for an idea I would like to make into a game..
To be honest the only reason I didn't buy it yet is because I fear it will take time away from my TGE project! :)
I have some simple question..
1)Full Rigid-Body Dynamics simulation
This should allow sprites to automatically push each other around?
Hopefully based on settings and scripts I can modify/write?
So I can modify force, speed, mass etc?
2)Physics-based object mounts
Is this about chaining objects together like indeed a chain... parent-child?
Thanks for your help
Ops forgot one more question:
3) on some other thread there was some mention of pixel animation etc...
Well, not too bothered with that right now, but just wanted to ask about sprite animation...
For example the Pool Demo (not yet released). You can have animated sprited to make it look like
those pool balls are rolling...? instead having them look like the hover and don't actually roll.
From what I read about T2D info page, it could really fit the bill for an idea I would like to make into a game..
To be honest the only reason I didn't buy it yet is because I fear it will take time away from my TGE project! :)
I have some simple question..
1)Full Rigid-Body Dynamics simulation
This should allow sprites to automatically push each other around?
Hopefully based on settings and scripts I can modify/write?
So I can modify force, speed, mass etc?
2)Physics-based object mounts
Is this about chaining objects together like indeed a chain... parent-child?
Thanks for your help
Ops forgot one more question:
3) on some other thread there was some mention of pixel animation etc...
Well, not too bothered with that right now, but just wanted to ask about sprite animation...
For example the Pool Demo (not yet released). You can have animated sprited to make it look like
those pool balls are rolling...? instead having them look like the hover and don't actually roll.
#2
Actually I'm only 'learning' Torque Script :) (noob at it)
But from what I have seen so far TS is very powerful and if it is even easier to implement in T2D that's even better!
Cheers
03/19/2005 (2:08 am)
That's good news thanks for the replyActually I'm only 'learning' Torque Script :) (noob at it)
But from what I have seen so far TS is very powerful and if it is even easier to implement in T2D that's even better!
Cheers
#3
03/19/2005 (2:28 am)
There are tutorials included with it and more to come. I really would advise that you pick it up. It's fun
#4
03/19/2005 (2:33 am)
Ok... going to buy it today!
Torque Owner Charlie Malbaurn
2)yes. But if i am not mistaken they can not link all the way around back to the begining object
3)yes. I do not know of any limitations on the length of animations. They are handled the same way any other object is handled in script. That goes for everything you have asked.
Since you seem to know about Torque script, you should have no problems. It's actually a lot easier to implement things in T2D.