Game Development Community

Texture problems with ti4200 (white terrain, etc)

by Eric Jergensen · in Torque Game Engine · 03/18/2005 (7:49 pm) · 7 replies

I've got a system that used to run torque just fine, but now can't. Unfortunately, I have made many changes since I last ran the torqueDemo (upgraded the OS, the NVIDIA drivers, etc).

Take a look at www.dvns.com/eric/white-terrain-small.jpg

System specs:
Torque 1.3.0 straight from the "installer".
Fedora Core 2, w/ latest updates.
Livna packaged NVIDIA drivers (7167).
ti4200.

I have similar issues in other GG titles such as ThinkTanks.

Thoughts? Suggestions? Condolences?

Eric

#1
03/29/2005 (11:31 am)
I have the exact same problem. See my post about the issue here: http://www.garagegames.com/mg/forums/result.thread.php?qt=28115

Seems to be a problem with the Linux version, as I run Linux too with an old graphics card (Geforce 4 MX).

Chakie
#2
03/29/2005 (11:57 am)
An upgrade to Fedora Core 3 fixed my problems (with exactly the same install of ThinkTanks). This isn't completely reassuring, because it's really the same kernel version and same nvidia driver version. I'm not sure that a clean install of Fedora Core 2 wouldn't fix the problem.

It didn't actually fix my TGE problems, because my old build would crash under FC3 and TGE 1.3.0 will not build with GCC 3.4.2, but that seems to be a well known problem.

Eric
#3
03/30/2005 (1:25 am)
Ugh, TGE seems to be hugely unstable for Linux users, I wish I had had access to these forums before shelling out all that money. I will try to randomly upgrade something and see if the problem goes away. :(
#4
04/01/2005 (10:48 am)
I had that when i had my ti4600, i had to regress to an older driver to fix the issue.
#5
04/01/2005 (1:17 pm)
What Benoit said... try an older video driver. You take your chances if you want to be on the bleeding edge.
#6
04/01/2005 (5:37 pm)
Honestly, for this particular problem, it's not TGE that's "unstable", it's video card manufacturers that fail to properly develop and test video drivers. TGE implements against the OpenGL standard, but that requires that the driver developers do things properly as well!
#7
04/24/2005 (12:18 am)
Im having this same problem

i had it about 6 months ago when i tried it (nvidia driver then also) and i have it again now