DTS Plus Settings?
by Allan Brown · in Artist Corner · 03/18/2005 (7:34 pm) · 1 replies
Hi all,
Im not 100% sure on the DTS Plus exporter settings for milkshape, and im having a bit of trouble trying to guess :)
The settings are
Override Diration
Priority (what numbers do what, scale etc)
Enable Morph
Enable Visibility
Enable Transform
Enable IFL
+ some Blending options which can have triggers
Any help at all would be greatly appreciated! :)
Im not 100% sure on the DTS Plus exporter settings for milkshape, and im having a bit of trouble trying to guess :)
The settings are
Override Diration
Priority (what numbers do what, scale etc)
Enable Morph
Enable Visibility
Enable Transform
Enable IFL
+ some Blending options which can have triggers
Any help at all would be greatly appreciated! :)
About the author
Torque Owner Rex
BrokeAss Games
priority= this changes which sequence will control a node when two sequences contain animation data for the same nodes, giving priority to the node with the higher priority number. Blends might use this, such as a recoil sequence, ensuring the arms react correctly, instead of using the animation data of the lookX. NB: using a .CFG file will ensure that you get only the node receiving data you want for each sequence, thus overriding this parameter. This is useful in Ms3d if you are loading the sequences in the shape prior to export, rather than producing DSQ files, which a .CFG is great for[and a necessity].
...as for the enable parameters:
morph= would store the animation data as vertex snapshots??, neglecting the bone/node rotational drivers/skeletal rig. This would create a larger file size for the same data, I think.
...and I'm not certain why these parameters are written out in these listings...if you already have the data for each of the other types stored in the keyframes[thru the CFG dialog]?? This is something I've not been able to figure, except it's there to enable the ability to disable the parameter, or it actually stores this data.
Sorry I can't really answer more than that...