Blood Decal problem/artfact
by Kevin · in Torque Game Engine · 03/18/2005 (6:39 pm) · 3 replies
Hi, I'm trying to make a game with alot of blood and I really mean alot :)
the decal looks good up close but when it is further aways from the camera, the texture of the decal changes.
It looks like some kind of mipmap going go. Is there a way to disable this change of texture for the decal?

thanks alot,
Kevin
the decal looks good up close but when it is further aways from the camera, the texture of the decal changes.
It looks like some kind of mipmap going go. Is there a way to disable this change of texture for the decal?

thanks alot,
Kevin
#2
03/18/2005 (9:38 pm)
Make sure that the whole image is in shades of red; what's probably happening is that as the image gets mipped the colors from the normally transparent parts of the image are "leaking."
#3
thanks guys for the response.
I got it working Ben, you really saved my day:)
this also solves the same problem with mipmaping for dts shapes.
indie rocks
Kevin
03/19/2005 (1:16 am)
Whoo Hoo,thanks guys for the response.
I got it working Ben, you really saved my day:)
this also solves the same problem with mipmaping for dts shapes.
indie rocks
Kevin
Torque Owner Brian Wells