Game Development Community

Blood Decal problem/artfact

by Kevin · in Torque Game Engine · 03/18/2005 (6:39 pm) · 3 replies

Hi, I'm trying to make a game with alot of blood and I really mean alot :)

the decal looks good up close but when it is further aways from the camera, the texture of the decal changes.

It looks like some kind of mipmap going go. Is there a way to disable this change of texture for the decal?

www.89games.biz/images/decal.jpg
thanks alot,

Kevin

#1
03/18/2005 (6:59 pm)
I am no programmer but that certainly looks like mipmapping to me. I know when exporting in max I know there is a flag to disable mipmapping, but for decals I think it is different. Maybe one of these fancyprogrammers can help :)
#2
03/18/2005 (9:38 pm)
Make sure that the whole image is in shades of red; what's probably happening is that as the image gets mipped the colors from the normally transparent parts of the image are "leaking."
#3
03/19/2005 (1:16 am)
Whoo Hoo,

thanks guys for the response.

I got it working Ben, you really saved my day:)
this also solves the same problem with mipmaping for dts shapes.

indie rocks

Kevin