Game Development Community

More than 1 Detail Texture for terrain. Possible?

by TerroX · in Torque Game Engine · 03/18/2005 (6:13 pm) · 22 replies

At the moment TGE only allows one Detail Texture for the whole mission and it covers all terrain.

Is it possible to modify the engine and allow multiple detail maps?
Doesn't have to be paintable like terrain textures but it would be a lot more useful having more than one.

A detail terrain texture which just changes based on which terrain texture you are standing on would be fine - so you have "GrassDetail.png" and "SandDetail.png" and you map them to the Grassy and sandy texures in your texture list in the mission terrain texture info.

This would nearly solve the "massive terrain textures" issue because we could at least fake a detailed ground look.

Currently, having only 1 Detail Texture is not very good, all textures on the map get overlayed with the same texture.
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#21
05/06/2008 (5:28 pm)
I gave up on the old terrain and moved on to Atlas. I think it's much better.
John

img73.imageshack.us/img73/9666/screenshot2wj8.jpg
#22
05/08/2008 (1:05 pm)
It's also overkill for just wanting different detail textures, which really is quite a silly problem to fix :P. I'm going to look into it if I get any serious dev time soon. If you assign a detail texture for every terrain texture, you can then render one at a time depending on what texture the player is above (or two, and blend between them).
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