64-bit compiling?
by Chris Cain · in Torque Game Engine · 03/18/2005 (1:16 pm) · 9 replies
I don't know much about compiling TGE in 64-bit... has anyone tried this yet?
#3
03/18/2005 (1:39 pm)
Has it been released or is it still in preview?
#4
03/18/2005 (1:44 pm)
Still in preview, but I'm taking the game I'm working on over to a friend's and he has the 64-bit OS, so I was thinking about compiling a 64-bit version before I go over and seeing if it works or not and test the performance verses 32-bit.
#5
As far as I am aware, no one has actually gotten a 64 bit executable out of Torque yet, although many people have gotten a 32 bit executable compiled and running on 64 bit platforms. If someone has gotten a true 64 bit executable up and running, I'd love to hear the details!
03/18/2005 (1:54 pm)
You will run into the same things folks on linux have: specifically, there is assembler language that won't compile to 64 bit without a 64 bit compliant nasm/yasm (unless one is finally out, and/or the 64 bit Windows OS has one), as well as some inline assembler code that needs to be re-written.As far as I am aware, no one has actually gotten a 64 bit executable out of Torque yet, although many people have gotten a 32 bit executable compiled and running on 64 bit platforms. If someone has gotten a true 64 bit executable up and running, I'd love to hear the details!
#6
03/18/2005 (2:27 pm)
Okay, thank you.
#7
03/18/2005 (2:42 pm)
I've got it compiling but it isn't linking due to issues with name mangling in g++ among other linking problems. This is on Mandrake 10.2 (Cooker) Gcc 3.4.3-6mdk and Binutils 2.15.92.0.2-6mdk and Yasm 0.40.
#8
04/21/2006 (12:01 am)
Has anyone been able to compile TGE using Windows XP 64?
#9
04/21/2006 (1:34 am)
It should compile easily into a regular, healthy 32-bit application.
Torque 3D Owner Stephen Zepp