Lod In Rts Pack
by Andy Schatz · in RTS Starter Kit · 03/18/2005 (1:08 pm) · 4 replies
I am trying to get detail levels to work on DTS units in the RTS pack. My detail levels seem to work correctly in the Torque ShowTool, with appropriate pixel sizes, etc, but the models don't appear to ever swap in-game. They are always at the low detail level.
Does anyone know if detail levels work on RTS Units? Perhaps they have been disabled. If so, why? I have hundreds of units, most of the time, they are quite small on screen, but occassionally you get up close enough to need the higher detail levels.
My poor zebras have toothpick legs! Please, someone help my poor crippled zebras.
Andy
Does anyone know if detail levels work on RTS Units? Perhaps they have been disabled. If so, why? I have hundreds of units, most of the time, they are quite small on screen, but occassionally you get up close enough to need the higher detail levels.
My poor zebras have toothpick legs! Please, someone help my poor crippled zebras.
Andy
#2
03/21/2005 (10:43 am)
Thanks for your help Stephen!
#3
03/21/2005 (12:11 pm)
RTSUnits do perform level of detail. They use the same ShapeBase rendering code that most other shapes in-game use.
#4
My zebras will be happy soon...
Andy
03/21/2005 (1:03 pm)
Yes, I tested with the player.dts from the FPS demo, and, in fact, they do work. OK, my mistake, another false alarm. :)My zebras will be happy soon...
Andy
Torque 3D Owner Stephen Zepp