Game Development Community

Non-mounted weapons! Is it possible?

by FruitBatInShades · in Technical Issues · 03/18/2005 (2:13 am) · 4 replies

I have these player characters that fire acid from there mouths. Does anyone have any idea how i'd go about getting an invisible weapon mounted into their mouths? I thought of putting mount0 in their mouths and using an invisible cube as the weapon model. Is there another way?

#1
03/18/2005 (2:40 am)
P.S. Can the eye node be detached from the main character rig? These characters drop to running on all 4 limbs so the viewpoint will go up and down and make the player sick!
#2
04/11/2005 (4:03 pm)
Switch to third person when running? :-)
#3
04/11/2005 (7:12 pm)
Maybe a TGE forum would be better for this...
#4
04/13/2005 (9:25 am)
I did something like that on my Crowmania game. The plane had an expansible propeller ( cartoonish like ) that killed the crows when in contact.

I did it mostly like you figured it out, by mounting it to a mount point and dismounting after use.

But I didn't actually mount the propeller, I used an image for the animation, mounted in an internal node. And whenever I activated the weapon, I mounted an invisible rectangle in the plane's front to yield the collision.

Remember that with most weapons, you actually mount an image, that doesn't treat collisions.