Game Development Community

Technical Overview Confusion - FYI

by Gina-Marie -Netjera- Hammer · in Torque Game Builder · 03/18/2005 (1:11 am) · 2 replies

I might be alone in this one, but I just thought I'd let y'all know that I had a little confusion with Paragraph 3, Page 3 of the Technical Overview ""fxStaticSprite2D". The distinction between animating and moving the sprites was a bit confusing.

When I read the paragraph, I thought it was saying that both types of sprites could be animated, but that the fxStaticSprite2D could not be animated as well as the fxAnimatedSprite2D. It took a little discussion with LabRat and DGrace (thanks guys!) in the chatroom before I finally understood.

Some sprites - like basketballs, for instance - can be animated in that they move around the scene. Other sprites - like people - can be animated in that they have moving parts within the sprite. So my understanding is if the sprite has no moving parts, you can use fxStaticSprite2D, even if it needs to move around the screen - like that basketball potentially being dribbled by a player. If the sprite has moving parts - like the arms and legs of the player doing the dribbling, then you have to use fxAnimatedSprite3D.

It was also explained to me that I *could* take a fxStaticSprite2D and script it into oblivion, thereby allowing animation (like for the player above); but why do that when it's already been made into a nice, easy package using the fxAnimatedSprite2D?

Anyways, I thought you guys might want to know that part was a little confusing. LabRat said it might help you with the second version of the docs. Thanks for all you're doing with T2D!

Gina-Marie

#1
03/18/2005 (6:19 am)
Thanks for explaining in detail why you were confused :) I know it helps them when people put as much effort as you do to help them clear the confusion.
#2
03/18/2005 (5:55 pm)
Aww shucks. :) No biggie. I really appreciate what the GG team is doing for indie game developers. Anything I can do to help, and all that..

:)