Game Development Community

Adding another camera node to shapebase

by Lawrence Finn · in Torque Game Engine · 03/17/2005 (5:30 pm) · 1 replies

For our game we want our hero to be able to switch between 3 different cameras, third person, first person, and to a different viewpoint on another part of his body. Looking quickly through the SDK, I thought perhaps i could add another variable to shapebase which kept track of another node similar to eyenode and cameranode in order to do this. However, I'm unsure how to go from keeping track of this new node on the model to implementing a new mode to switch to this camera node? Can anyone help or point me to another direction in which i could accomplish this?

Thanks in advance

#1
03/18/2005 (7:35 am)
There is always my advanced camera resource. There you can manipulate the 3rd person offset value to place the camera in 3rd person rather than a node at model time