Game Development Community

Problem with Network code....

by Jack Stone · in Torque Game Engine · 03/17/2005 (5:30 pm) · 1 replies

Hi, I am working from Ken Finney's 3d game programming all in one book, and ive run into a problem with the network code section. I posted in the book-specific forum, but i havent gotten any replied yet.

What I am trying to do connect my small sample game (emaga 6, created from the book) to a dedicated server. I dont know if there is a bug in the code, or if there is some other problem, but I dont want to advance in the book until I have this sorted.

The problem is I cant see my server when I click on the "join server" button in my game. The dedicated server runs fine it seems, it says stage 1, stage 2, and then mission loaded, and it loads beasts. It also sends heartbeats every so often.
But I still cant see it in my game.

The version on the book's accompanying CD doesnt seem to work either. I tried using that. It has the same problem, not showing the server in the list, but it has a different readout from the dedicated server console window.

Also, the link to the online section of the chapter is broken, and all the alternatives I can find on the forum are broken too.

Im not sure where to start debugging this problem, since I have no working example to compare it too. Any help would be greatly appreciated.

Jack

#1
03/18/2005 (8:38 am)
I dont know if this makes any difference, but Im using dual-channel ISDN, and I have been having some problems with multiplayer games, configuring ports and such, would this be an issue with torque as well?