NPC Dialogue
by Jeff McKinstry · in Torque Game Engine · 03/17/2005 (11:04 am) · 2 replies
Hey there. I am working with torque out of the 3D gaming all-in-one book and I have a question. I am doing a FPS (using emaga 5) with an emphasis on story and dialogue. I am trying to implement NPC dialogue but the book gives us no suggestions for such. I am not implementing the dialogue as wav files, just text. What I would like is to make a conversation begin and apear in the chat box when the player gets to a certain area. Any suggestions on how I can implement this? Thanks a lot.
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