Game Development Community


#1
03/17/2005 (10:38 am)
One thing to note is the exporter is still in beta (version 2), so it's kinda still evolving so to speak. However, I will attest that it is very stable since beta 1 and I have had no crashes.

As for CS itself... the only downside I see is you can't drag a window to select multiple brushes; you have to either ctrl-click each piece or make groups. Not that big a deal, honestly, just slows you down a little. The other thing is, it would be nice to have a feature that will create arrays, spiral staircases, stuff like that, through a dialogue box.

I was in a similar situation as you -- I had Torque for quite a while and didnt really do much with it. I learned how to make DTS objects and that was about it... I really wanted to make levels/interiors too... but Quark was impossible to figure out, so I gave up on it. Then CS and Tom's exporter came out and I thought I'd try it out, and well, it works great.

It sure beats Quark!
#2
03/17/2005 (11:04 am)
Yeah, I personally love cartography shop. Tom did a great a job on the exporter.

The only think I dont like about the program is the fact that there is no "recently opened files" list under the file menu. :)
#3
03/17/2005 (1:39 pm)
Vertex selection is a bit odd. If you select a vertex in the 3D view and then go to the top view to move it and there is another vertex underneath, it selects and moves both vertices. This has been causing me slight headache every now and then. Texturing could be a bit better too, but this should be addressed in version 5, although I'll bet Torque Constructor might be out by then.
#4
03/17/2005 (1:49 pm)
I haven't used CShop since version 4 (I think it may still be in that version) ... but the last time I used it the program crashed frequently. I was happy Josh finally added CSG operations to it but I wasn't happy because I couldn't finish anything without it crashing on me.
#5
03/17/2005 (2:45 pm)
Thanks for all the replies everyone.
#6
03/17/2005 (3:54 pm)
@Phil, The reason why the vertex underneath moves together with the one selected is because CS is trying to help you keep everything co-planar. In other words, if you have a face, all of its points should lie on the same plane. Just like you can't make concave shapes, only convex ones, its another rules that has to be followed for proper in-game use.

@Jim, there are keyboard shortcuts, but I didnt see any way to change them.
#7
03/17/2005 (5:08 pm)
@Will, I know that's the reason for it, but I still like to manipulate individual vertices every now and then, especially if I'm using wedges to create more natural looking surfaces.