Game Development Community

Question regarding Section 9 of EULA

by Larry Lee · in Torque Game Engine · 03/16/2001 (11:10 am) · 4 replies

Section 9 of the EULA states this:

"(b) the Games are unique, were and will be created solely by Licensee (and/or its employees) and contain no third party materials; (c) Licensee will not violate any third party agreements or relationships by entering into this Agreement or creating or transferring full ownership of the Games to Licensor hereunder;"

My current project involves an copyrighted RGP system by another company. This section then eliminates using V12 as my technological choice. Is this correct?

About the author

Recent Threads

  • Best Compiler for V12?

  • #1
    03/16/2001 (11:55 am)
    Unless you have the rights to use that copyrighted system. If you don't have the rights, then I would suggest that you not use the system no matter what technology you are using.

    Jeff Tunnell GG
    #2
    03/16/2001 (12:18 pm)
    I've contacted the owners of the copyright who are interested and want to see a demo. I've completed the concept paper and was thinking about the tech requirments. After determining our needs and our current resources (a licensed Power Render user) I thought V12 would fit the bill. But quite frankly, translating a turn based RPG into a RT RPG means rewriting critical parts of the game system. So I'm wondering myself if it's better just to creating my own system.
    #3
    03/18/2001 (2:45 am)
    Ok, clarify please.

    Say we have a license to use AD&D, and wish to use V12. In order to do that, Wazards of the Coast would have to turn the IP rights over to you, is that correct? Obviously, if that is the case, most licensing deals of that sort are out of the question.

    Daemon Nite
    #4
    03/18/2001 (6:09 pm)
    If you have the licence to any substantial property, call me or email. We can discuss it in detail.

    Jeff Tunnell GG