TS/C++ Class Hierarchy
by Telmo Menezes · in Torque Game Engine · 03/16/2005 (11:35 am) · 1 replies
Hi all,
Some questions I hope somebody can help me with...
I'm trying to figure out how some stuff in TS relates to the C++ class hierarchy. Couldn't find any help in the documentation and navigating the code didn't help either so here goes. I'm using starter.fps-like scripts.
1. There is a variable in TorqueScript called $Server. What object in C++ does this variable link to, if it does?
2. I'd like to create a C++ global instance of an object when a new mission is started. I don't want to use TS for this. Where in the C++ hierarchy do things happen when a mission starts? I need a hook in C++ code...
3. How does MissionCleanup.add(%stuff) in TS relates to C++? How can I do the equivalent in C++?
Regards,
Telmo Menezes.
Some questions I hope somebody can help me with...
I'm trying to figure out how some stuff in TS relates to the C++ class hierarchy. Couldn't find any help in the documentation and navigating the code didn't help either so here goes. I'm using starter.fps-like scripts.
1. There is a variable in TorqueScript called $Server. What object in C++ does this variable link to, if it does?
2. I'd like to create a C++ global instance of an object when a new mission is started. I don't want to use TS for this. Where in the C++ hierarchy do things happen when a mission starts? I need a hook in C++ code...
3. How does MissionCleanup.add(%stuff) in TS relates to C++? How can I do the equivalent in C++?
Regards,
Telmo Menezes.
About the author
Torque Owner Eric Lavigne