Texturing from a 3d paint program
by Gg · in Artist Corner · 03/15/2005 (7:08 am) · 9 replies
Hi. If I paint a model into a 3d paint program, adding normal, bump, specular and alpha maps on it, the model will be directly visualized with these textures into Torque, or there's still some other intermediate process to do?
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#2
03/19/2005 (6:34 am)
Ok. Alpha textures should be tif or tga?
#3
03/19/2005 (7:21 am)
Alpha needs to be PNG.
#4
03/19/2005 (7:55 am)
Wondering how I could produce a alpha png with photoshop.... (maybe saving for web, 24 bit; could that work?)
#5
03/19/2005 (8:13 am)
Get the plugin SuperPNG for painless, always right PNG alpha layers.
#6
Or you can do save for web.
03/19/2005 (8:13 am)
Google "superpng" and download the file that comes up. It lets you save pngs with alpha in photoshop.Or you can do save for web.
#7
03/19/2005 (10:38 am)
Can I assign different materials to a model part, but having only one UV?
#8
If thats then case, then no you cant. Sorry.
03/19/2005 (10:51 am)
Im not sure what you mean... Are you asking if you can overlay textures on the same mesh?If thats then case, then no you cant. Sorry.
#9
04/06/2005 (4:29 pm)
Ok. Are different images allowed, then (TGE or TSE either)? I explain; I "unroll" the model as just one uv, but each part of it (each named material) will have its own image texture. It's ok? (I'm in LW; maybe that's what wasn't clear as for "materials").
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