Game Development Community

LOD of confusion.

by Symbols · in Artist Corner · 03/13/2005 (11:19 am) · 2 replies

Here is my problem:

I have my LOD's of my model as 128,100 and 56, but when I check things out in TST, the LOD changes when the pixel sizes are :

21 and over shows LOD128
7-21 shows LOD100
and
7 or less shows LOD56.

No matter what number i change the LOD's to, they still change at 21 and 7.

Maybe I dont understand things well, but the way I saw it; If the pixel size is 56->100 then my LOD should change.. respectively.

Maybe shomeone can shed some light on this.

#1
03/14/2005 (8:14 am)
Are you using MultiRes for your LOD's?
#2
03/14/2005 (9:32 am)
No, I am not, they are simple editable meshes of varying detail.

mesh128 is about 140 polys
mesh100 is about 80 polys
mesh56 is about 40 polys

I tried adding multires and they object changed its LOD at smaller numbers.. now 17 and 5 roughly.

I began by reducing the multires percentage for each LOD, but my shapes were already made to suit its LOD here anyway (various spheres), with this I got the lower-valued changes of LOD as described.