Secondary motion
by bentgarney · in Torque Game Builder · 03/13/2005 (4:38 am) · 4 replies
#2
- Melv.
03/13/2005 (5:12 am)
Hard to say really. It depends what else is going on in your game and what CPU you're targetting. Doesn't sound too much trouble though.- Melv.
#3
- Melv.
03/13/2005 (6:55 am)
Again, no idea. It really depends on so many factors that I'd just say try it and see. :)- Melv.
#4
03/13/2005 (5:44 pm)
Ah cut it out Rob, you're definitely advanced enough to start jumping into c++!
Associate Melv May
With that said, you could quite easily achieve this effect but doing it with your art I guess. Have them offset slightly in a handful of image-frames and set them up in an animation. Set the animation to also start from a random frame as well. This would be the most efficient way, assuming you've not already got complex animation on them.
I would say that when we've got a path object, there'd be no reason why you could use it to play some small complex path that looked like shaking.
- Melv.