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FxSceneObject2D::getGroup hides SimObject::getGroup

by Ray Gebhardt · in Torque Game Builder · 03/13/2005 (1:19 am) · 1 replies

I guess the title says it all. fxSceneObject2D::getGroup returns the internal T2D group id used for collision detection and such. SimObject::getGroup returns the id of the SimGroup and object is in.

#1
03/13/2005 (1:52 am)
Hmmm, you know, I never noticed that conflict although I should have.

Thanks for the heads-up. :)

- Melv.