FxSceneObject2D::getGroup hides SimObject::getGroup
by Ray Gebhardt · in Torque Game Builder · 03/13/2005 (1:19 am) · 1 replies
I guess the title says it all. fxSceneObject2D::getGroup returns the internal T2D group id used for collision detection and such. SimObject::getGroup returns the id of the SimGroup and object is in.
Associate Melv May
Thanks for the heads-up. :)
- Melv.