Advanced torquescript question
by bentgarney · in Torque Game Builder · 03/12/2005 (4:47 pm) · 2 replies
#2
03/13/2005 (12:39 am)
@Robert: I developed a database type system using TorqueScript ScriptObjects... (about 40 pages of scripting now)... right now I have many nested loops like the one you show an example of, thinking more on it I might make it based off a pointer system so deleting will avoid the huge loopings like this.
Torque 3D Owner Martin "Founder" Hoover
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711
For many operations this class is faster then using Global arrays, of course it does require modifying the source, but I have found it rather usefull.