Ghost in animation
by Brandon Smith · in Artist Corner · 03/10/2005 (3:45 pm) · 2 replies
I have a friend who has tried to export an animation into Torque, although when he plays the animation there is a ghost of the object left of the first frame, while the rest of the object plays normally.
I've searched the forums but couldn't find an answer. Does this sound like a problem anyone has had before, or know what we're doing wrong?
Thanks,
B
I've searched the forums but couldn't find an answer. Does this sound like a problem anyone has had before, or know what we're doing wrong?
Thanks,
B
About the author
#2
I'll have to let my *friend* know!
Anyway, glad you figured it out. Hopefullly this will benefit someone else as well.
03/29/2005 (8:54 pm)
Hey thanks for the response!I'll have to let my *friend* know!
Anyway, glad you figured it out. Hopefullly this will benefit someone else as well.
Torque Owner Pat Bergschneider
The solution to this is to unparent the skinned mesh and place it at the scene root level.