Game Development Community

Ghost in animation

by Brandon Smith · in Artist Corner · 03/10/2005 (3:45 pm) · 2 replies

I have a friend who has tried to export an animation into Torque, although when he plays the animation there is a ghost of the object left of the first frame, while the rest of the object plays normally.

I've searched the forums but couldn't find an answer. Does this sound like a problem anyone has had before, or know what we're doing wrong?

Thanks,
B

#1
03/29/2005 (12:33 pm)
This double mesh (or ghosted mesh) is caused when a mesh that is smooth skinned to a skeleton is embedded in the shape hierarchy. When a shape is exported, the exporter automatically finds all meshes that are skinned to joints in the shape hierachy and exports them accordingly. It is not necessary to embed the skinned mesh in the hierarchy.

The solution to this is to unparent the skinned mesh and place it at the scene root level.
#2
03/29/2005 (8:54 pm)
Hey thanks for the response!

I'll have to let my *friend* know!

Anyway, glad you figured it out. Hopefullly this will benefit someone else as well.