Game Development Community


#1
03/10/2005 (9:00 am)
@Rob: T2D is probably about 1/5th checking user values (as you can see), there's just so much checking of user values and error-reporting but it was inevitable that some of those functions missed some checks; this was one of them.

We discussed this before but I mentioned that the "setBlendColour()" function has now been normalised as it should have been. The values are clamped in the range 0->1.

Be sure to let me know if you find any other functions that allow you to pass strange values. :)

Thanks,

- Melv.