Fbx Is Free
by Jeff Thomann · in Torque Game Engine · 03/10/2005 (7:31 am) · 5 replies
The fbx sdk is now FREE! http://www.alias.com/eng/products-services/fbx/index.shtml
The sdk is c++ based, and the fbx format holds a LOT of info in it. I'm wondering if anyone in the community is working on a way to integrate fbx files directly in to the Torque engine... I'd guess that it may hold more info that dts?
The sdk is c++ based, and the fbx format holds a LOT of info in it. I'm wondering if anyone in the community is working on a way to integrate fbx files directly in to the Torque engine... I'd guess that it may hold more info that dts?
#2
03/10/2005 (9:40 am)
A FBX2DTS converter would be very usefull then, since one could model in whatever program they want without having to worry about shoddy exporters, since I guess people will come up with FBX exporters/importers for the most popular 3D apps pretty quickly.
#4
Too bad the source is only for windows and mac :(
03/10/2005 (4:02 pm)
I seriously wonder what it would take to get Torque to read .fbx files.Too bad the source is only for windows and mac :(
#5
03/10/2005 (6:16 pm)
With the huge amount of information that can be stored for conversion purposes, it would probably be more benefitial to TSE than TGE.
Associate David Montgomery-Blake
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