Game Development Community

Fbx Is Free

by Jeff Thomann · in Torque Game Engine · 03/10/2005 (7:31 am) · 5 replies

The fbx sdk is now FREE! http://www.alias.com/eng/products-services/fbx/index.shtml

The sdk is c++ based, and the fbx format holds a LOT of info in it. I'm wondering if anyone in the community is working on a way to integrate fbx files directly in to the Torque engine... I'd guess that it may hold more info that dts?

#1
03/10/2005 (7:52 am)
Just because a format is released for free doesn't mean that it's a viable game engine format. FBX is a pretty fat format, as most compatability formats are. It includes a number of features to ensure that objects and scenes flow somewhat seemlessly between applications. I'm not sure how beneficial it would be as an engine format, BUT it is extremely valuable as a format between contractors who often use different software to get things done.
#2
03/10/2005 (9:40 am)
A FBX2DTS converter would be very usefull then, since one could model in whatever program they want without having to worry about shoddy exporters, since I guess people will come up with FBX exporters/importers for the most popular 3D apps pretty quickly.
#3
03/10/2005 (10:47 am)
There are still issues, as with any conversion stream. Dave came up with a very informative .plan discussing how he worked with a FBX generated in 3DS Max's exporter compared to Lightwave's importer. Very informative.
#4
03/10/2005 (4:02 pm)
I seriously wonder what it would take to get Torque to read .fbx files.
Too bad the source is only for windows and mac :(
#5
03/10/2005 (6:16 pm)
With the huge amount of information that can be stored for conversion purposes, it would probably be more benefitial to TSE than TGE.