Game Development Community

What have You done with the RTS.SK?

by Ed Johnson · in RTS Starter Kit · 03/09/2005 (6:33 pm) · 5 replies

Has anyone made anything their own of the RTS starter kit yet?
I just started tweaking with it, seems as if thats the stage everyone is at,
if you have any cool screenshots, Represent!!!

#1
07/25/2005 (1:31 pm)
Okay, so this is long out-of-date.

I'm using bits and pieces of the RTS ina single-player RPG. Unfortunately, I'm mostly using it as reference material, as the lack of interior collision-detection and the selection circle being tied to the terrain has put a little bit of a damper on what I'd hoped to accomplish with it. However, the mini-map resource and the ability to browse through additional code for more client-centric interactions were worth the price of admission.

The extra models & textures have also proved handy, at least for prototyping :)
#2
07/25/2005 (5:46 pm)
Selection Circle tied to the terrain? It works in my space game, I cant remember at the moment how I did it. And my PC is broke so untill I finish school I will not continue working on the game, but I might be able to look through my code to get it working.
#3
07/25/2005 (10:28 pm)
The selection circle isn't actually "tied" to the terrain, but it is rendered on top of the terrain, if that's what you mean. It has to render somewhere, and this was a decision made that ties together with other optimization specifications that were part of the RTS-SK.

You can certainly move the rendering of the selection circles into part of the object's render itself, or other areas if you like--just need to take into account what other things may happen...such as what if the terrain would occlude part of your circle due to strongly sloped gradients and the unit being on the side of the hill, etc.

Back to the topic on hand, we've done some pretty nifty stuff with the RTS-SK (see the World Domination Mod thread in the RTS-SK->Resource section if you are curious), and have some not so fancy screenshots scattered about in my various plans. Unfortunately, my personal project has slowed down quite a bit due to me coming on board with GG, but we plan on jumping back in hard once I settle down, so my currently active coders no longer feel quite so abandoned!
#4
07/26/2005 (5:14 am)
Right now i'm working on the Teams and special buildings and units for each team. Since i'm a beginner things are moving quite slowly but im an optimist, so no worries here ;)
#5
08/18/2005 (12:29 pm)
Not many answers to this post but this is what I+m working on now...

I have dynamic pathfinding using an A* algoritm working (fine tuning it still) with different resolutions for different units, soldiers have 1*1 m squars and tanks 7*7 m for example.

And I am now working on a new tank class, I'v got most of the things working, only problem now is how to prevent the server and client tanks to do different things, for example if the rotation is just 1 deg different the tank will go on in wrong direction and pop back when it updates the position from server.

Also made everything work with the lighting pack...

I think the RTS pack is very easy to work with, easy to understand how it works... very fun to play with :)