Game Development Community

Torque 2D for non-programmer (designer)

by Alexander V Zubov · in Technical Issues · 03/09/2005 (5:48 pm) · 5 replies

I am not a programmer at all. I was coding on QBasic in high school 10 years ago. And maybe 5 years ago I was coding for Quake using QC. Actually it was a copy-and-paste routine :)
I still haven't found a local programmer. So I decided to do game by myself. Here is a question. Do I have to know C\C++ in order to make a game with Torque 2D? Does it have a easy-to-use scripting system for such people like me :) ? May be you would reccomend some kind of crash course to learn about coding for Torque 2D ?
Btw, it's going to be platformer ala Mario, but more advansed and fighting game ala MK.
Thanks!

#1
03/09/2005 (5:58 pm)
T2D comes acutally comes with a nice 30 page tutorial where you start from nothing and end up with a basic Defender-style shooter.

It uses the same Torque scripting language available in the 3D engine and is very easy to write/comprehend. You don't need to know any C/C++ to write a game, although the scripting language uses a more or less C type syntax. You only need to know C/C++ if you wanted to modify the actual engine itself.

A complete game can be done entirely in script. I've learned alot going through the tutorial and monkeying around with existing demo code.
#2
03/09/2005 (6:04 pm)
Thanks Paul! I don't have license, but I would like to start draw sprites, backgrounds, do animation for the game. Where can I find info about format of content? Specification on a format (resolution of images, dimentions, size, file formats)?
Thanks.
#3
03/09/2005 (8:11 pm)
More information about a 2D engine than most engines have documentation:

.plan #1
.plan #2
#4
06/30/2009 (2:26 pm)
So is the official answer to the question that, at the very least, scripting is going to be required to create a game using TGB? Does TGB have a non-scripting editor that will allow for game creation without having to mess with script?
#5
07/02/2009 (2:31 am)
Scripting is always required.

How is the game going to know when to display an animation or explosion or how it is going to transition through levels etc.. scripting is ALWAYS a requirement.

Perhaps you should look into Torque X 2D, that uses C# which is a mish mash between C & Java, it's quite easy to pickup and I prefer it to Torque script (which is more C++ like).