Torque 2D for non-programmer (designer)
by Alexander V Zubov · in Technical Issues · 03/09/2005 (5:48 pm) · 5 replies
I am not a programmer at all. I was coding on QBasic in high school 10 years ago. And maybe 5 years ago I was coding for Quake using QC. Actually it was a copy-and-paste routine :)
I still haven't found a local programmer. So I decided to do game by myself. Here is a question. Do I have to know C\C++ in order to make a game with Torque 2D? Does it have a easy-to-use scripting system for such people like me :) ? May be you would reccomend some kind of crash course to learn about coding for Torque 2D ?
Btw, it's going to be platformer ala Mario, but more advansed and fighting game ala MK.
Thanks!
I still haven't found a local programmer. So I decided to do game by myself. Here is a question. Do I have to know C\C++ in order to make a game with Torque 2D? Does it have a easy-to-use scripting system for such people like me :) ? May be you would reccomend some kind of crash course to learn about coding for Torque 2D ?
Btw, it's going to be platformer ala Mario, but more advansed and fighting game ala MK.
Thanks!
About the author
#2
Thanks.
03/09/2005 (6:04 pm)
Thanks Paul! I don't have license, but I would like to start draw sprites, backgrounds, do animation for the game. Where can I find info about format of content? Specification on a format (resolution of images, dimentions, size, file formats)?Thanks.
#4
06/30/2009 (2:26 pm)
So is the official answer to the question that, at the very least, scripting is going to be required to create a game using TGB? Does TGB have a non-scripting editor that will allow for game creation without having to mess with script?
#5
How is the game going to know when to display an animation or explosion or how it is going to transition through levels etc.. scripting is ALWAYS a requirement.
Perhaps you should look into Torque X 2D, that uses C# which is a mish mash between C & Java, it's quite easy to pickup and I prefer it to Torque script (which is more C++ like).
07/02/2009 (2:31 am)
Scripting is always required.How is the game going to know when to display an animation or explosion or how it is going to transition through levels etc.. scripting is ALWAYS a requirement.
Perhaps you should look into Torque X 2D, that uses C# which is a mish mash between C & Java, it's quite easy to pickup and I prefer it to Torque script (which is more C++ like).
Torque Owner Paul Dolce
It uses the same Torque scripting language available in the 3D engine and is very easy to write/comprehend. You don't need to know any C/C++ to write a game, although the scripting language uses a more or less C type syntax. You only need to know C/C++ if you wanted to modify the actual engine itself.
A complete game can be done entirely in script. I've learned alot going through the tutorial and monkeying around with existing demo code.