Game Development Community

World limits feature request

by Terry Greenlaw · in Torque Game Builder · 03/09/2005 (10:38 am) · 2 replies

Can the mode of each world limit be set independently?

I would like to have the sides "rigid", the bottom "kill" and the top set to "clamp" or "sticky" for a driving demo I'm working on.

Also, I've seen a few threads about changing the name to something more descriptive like boundaries, constraints, etc. Wanted to add a "yes, please" to that list.

#1
03/09/2005 (10:57 am)
It's certainly possible and wouldn't be hard to implement.

You won't know this but certain features like this change that change the core object, change what's streamed to/from disk and therefore break stuff like saved particles, tilemaps etc. I won't be implementing features like this until we've got our new unified file-format in which shouldn't be too long.

Perhaps it my logical mind but I think the name of it is perfect but I guess logical doesn't always mean obvious. :)

I'll add the suggestion to my list as it would be quite powerful and I've wanted something similar on a number of occasions.

Thanks for the suggestion.

- Melv.
#2
03/09/2005 (11:03 am)
@Rob: I agree, that's a good idea. The problem I've got is that certain features like that would definately need editor support. I've got to be careful not to add stuff that needs editor support. Things like the collision-polygons are a classic example. We just ran out of time in that case but we want to be more careful in the future.

With that said, it's a good idea and I'll add it to the list of stuff. Essentially, a polygon limit around the object.

- Melv.