Maya2DTS Maya 6.5 Version
by Sean T. Boyette · in Artist Corner · 03/09/2005 (5:50 am) · 8 replies
Is there currently a copy of the source (I know bravetree has made modifications to the one that currently ships with TGE/TSE) so that a Maya 6.5 version can be compiled?
Or is there 6.5 version of the mll itself?
Or is there 6.5 version of the mll itself?
About the author
#3
I am trying to find the Maya DTS exporter source code (possibly the latest version) in order to add some improvements (and share the results with the community, of course).
I ended up on fluidimages.com but only the .mll is available.
I wrote a mail message to Sean T. Boyette but it bounced back (550 no such user).
The source code that came with the Torque package are very old and cannot be used as a base.
Can you help me with the latest source code (or at least the source code of the Maya 6 or 6.5 version)?
Thanks a lot,
GiO
06/24/2005 (4:13 am)
Hi,I am trying to find the Maya DTS exporter source code (possibly the latest version) in order to add some improvements (and share the results with the community, of course).
I ended up on fluidimages.com but only the .mll is available.
I wrote a mail message to Sean T. Boyette but it bounced back (550 no such user).
The source code that came with the Torque package are very old and cannot be used as a base.
Can you help me with the latest source code (or at least the source code of the Maya 6 or 6.5 version)?
Thanks a lot,
GiO
#4
I am trying to find the Maya DTS exporter source code (possibly the latest version) in order to add some improvements (and share the results with the community, of course).
I ended up on fluidimages.com but only the .mll is available.
I wrote a mail message to Sean T. Boyette but it bounced back (550 no such user).
The source code that came with the Torque package are very old and cannot be used as a base.
Can you help me with the latest source code (or at least the source code of the Maya 6 or 6.5 version)?
Thanks a lot,
GiO
06/24/2005 (4:15 am)
Hi,I am trying to find the Maya DTS exporter source code (possibly the latest version) in order to add some improvements (and share the results with the community, of course).
I ended up on fluidimages.com but only the .mll is available.
I wrote a mail message to Sean T. Boyette but it bounced back (550 no such user).
The source code that came with the Torque package are very old and cannot be used as a base.
Can you help me with the latest source code (or at least the source code of the Maya 6 or 6.5 version)?
Thanks a lot,
GiO
#5
Good luck and let us know when you make the new version!
06/24/2005 (6:49 pm)
The old mayaDTS exporter source code is in the tools directory that comes with the Torque download. It was written by Danny Ngan and there might (I am not sure) be some documentation for the exporter at his website: http://www.dannyngan.com/tools.htmGood luck and let us know when you make the new version!
#6
I am sorry that is not correct, Danny made a GUI for the source that was initially created by Brave Tree...
Gioyanni, the source os located in the latest download from GG, although you are correct it will be a bit old..
I will post the latest source..
What Improvements are you going to make?
my email is sean.t.boyette@us.army.mil or sboyette@tampabay.rr.com
06/24/2005 (8:06 pm)
Tim,I am sorry that is not correct, Danny made a GUI for the source that was initially created by Brave Tree...
Gioyanni, the source os located in the latest download from GG, although you are correct it will be a bit old..
I will post the latest source..
What Improvements are you going to make?
my email is sean.t.boyette@us.army.mil or sboyette@tampabay.rr.com
#7
06/24/2005 (9:21 pm)
I have posted it... at www.fluidImages.com
#8
thanks Tim as well. :)
First off, we intend to fix some issue with vertex-based animations, then we have a list of things: we'll need to check out the code a bit and then I'll let you know.
C++U,
GiO
P.S.
Sorry for the double post, my mistake
06/27/2005 (2:35 am)
Thank you Sean,thanks Tim as well. :)
First off, we intend to fix some issue with vertex-based animations, then we have a list of things: we'll need to check out the code a bit and then I'll let you know.
C++U,
GiO
P.S.
Sorry for the double post, my mistake
Torque Owner Sean T. Boyette