Game Development Community

Maya2DTS Maya 6.5 Version

by Sean T. Boyette · in Artist Corner · 03/09/2005 (5:50 am) · 8 replies

Is there currently a copy of the source (I know bravetree has made modifications to the one that currently ships with TGE/TSE) so that a Maya 6.5 version can be compiled?
Or is there 6.5 version of the mll itself?

#1
05/27/2005 (5:28 am)
Http://www.fluidimages.com/Creations/Torque/tabid/107/Default.aspx
#2
06/23/2005 (3:48 pm)
Would it be possible to get the Mac plugin for 6.5?

Thanks!
#3
06/24/2005 (4:13 am)
Hi,

I am trying to find the Maya DTS exporter source code (possibly the latest version) in order to add some improvements (and share the results with the community, of course).

I ended up on fluidimages.com but only the .mll is available.

I wrote a mail message to Sean T. Boyette but it bounced back (550 no such user).

The source code that came with the Torque package are very old and cannot be used as a base.

Can you help me with the latest source code (or at least the source code of the Maya 6 or 6.5 version)?

Thanks a lot,

GiO
#4
06/24/2005 (4:15 am)
Hi,

I am trying to find the Maya DTS exporter source code (possibly the latest version) in order to add some improvements (and share the results with the community, of course).

I ended up on fluidimages.com but only the .mll is available.

I wrote a mail message to Sean T. Boyette but it bounced back (550 no such user).

The source code that came with the Torque package are very old and cannot be used as a base.

Can you help me with the latest source code (or at least the source code of the Maya 6 or 6.5 version)?

Thanks a lot,

GiO
#5
06/24/2005 (6:49 pm)
The old mayaDTS exporter source code is in the tools directory that comes with the Torque download. It was written by Danny Ngan and there might (I am not sure) be some documentation for the exporter at his website: http://www.dannyngan.com/tools.htm
Good luck and let us know when you make the new version!
#6
06/24/2005 (8:06 pm)
Tim,

I am sorry that is not correct, Danny made a GUI for the source that was initially created by Brave Tree...

Gioyanni, the source os located in the latest download from GG, although you are correct it will be a bit old..
I will post the latest source..

What Improvements are you going to make?

my email is sean.t.boyette@us.army.mil or sboyette@tampabay.rr.com
#7
06/24/2005 (9:21 pm)
I have posted it... at www.fluidImages.com
#8
06/27/2005 (2:35 am)
Thank you Sean,

thanks Tim as well. :)

First off, we intend to fix some issue with vertex-based animations, then we have a list of things: we'll need to check out the code a bit and then I'll let you know.

C++U,

GiO

P.S.
Sorry for the double post, my mistake