Long time TGE owner
by Ryan Ackley · in Torque Game Builder · 03/08/2005 (8:28 pm) · 19 replies
... First time T2D owner. I must say that T2D is freaking amazing! In less than 20 minutes, I have an animated sprite walking around my screen. My girlfriend failed to see why this seemingly simple thing was so cool Whatever. Being familiar with torquescript helps, yes, but Melv & company have created an amazing tool. Maybe instead of 10 or so half finished projects with TGE. Just like everybody else here, as soon as I saw the power that T2D affords single man teams such as myself, the ideas started flowing. Anyways, ill stop gushing and just say thanks to Melv for T2D and everyone here for trailblazing whats been done so far. Im sure some sweet games are going to come from this community. Good luck and good programming guys (and possibly ladies)
Ryan Ackley
From the frozen tundra of Western NY
PS. Is it just me, or are there too few crazy ninja games... I aim to remedy that :)
Ryan Ackley
From the frozen tundra of Western NY
PS. Is it just me, or are there too few crazy ninja games... I aim to remedy that :)
About the author
#2
03/08/2005 (8:40 pm)
Exactly my thought. Games such as ninja gaiden and i ninja are a good start, but i mean, come on. We get new football, baseball, etc games every year, but rad ninja games are few and far between...
#3
03/08/2005 (9:42 pm)
Have the belt color change as the character levels up.
#4
Too controversial? You could fight those evil spirits, special exorcism moves, thowing-stars (crosses?)? Evil overlord would, of course, be the devil and his hell-spawn henchmen.
A little controversy never hurt anyone and probably would help sell the darn thing.
Really hope this doesn't offend anyone, it'd just be another form of metaphor. :)
- Melv.
03/09/2005 (3:55 am)
And not wanting to offend anyone but I saw the recent idea of Kung-Fu Jesus (from Strategem artist Jordan) and I'm still chuckling over the idea. Maybe Ninja-Jesus?Too controversial? You could fight those evil spirits, special exorcism moves, thowing-stars (crosses?)? Evil overlord would, of course, be the devil and his hell-spawn henchmen.
A little controversy never hurt anyone and probably would help sell the darn thing.
Really hope this doesn't offend anyone, it'd just be another form of metaphor. :)
- Melv.
#5
Reminds me of the martial artist priest from that movie 'Dead Alive', by Peter Jackson. "I kick ass for the lord!" *Proceeds to flying ninja kick a zombie*. I think there needs to be a game that explores the more mundane life of a ninja. Maybe a ninja expansion for the Sims. Occaisionally, the ninja would just flip out and start killing people. Real ultimate power!
No, but seriously, more ninja games.
03/09/2005 (4:02 am)
Haha, Kung-Fu Jesus..Reminds me of the martial artist priest from that movie 'Dead Alive', by Peter Jackson. "I kick ass for the lord!" *Proceeds to flying ninja kick a zombie*. I think there needs to be a game that explores the more mundane life of a ninja. Maybe a ninja expansion for the Sims. Occaisionally, the ninja would just flip out and start killing people. Real ultimate power!
No, but seriously, more ninja games.
#6
The Mundance Life of a Ninja - Sim-Ninja!
Watch him wake in the morning, brush his teeth, dress (always the same black ninja costume), choose your weapons for the day and proceed on the train to fight for justice and the ninja-way.
Got my credit-card ready for that one.
- Melv.
03/09/2005 (4:38 am)
You've got a game title there, already a product in the making if you ask me....The Mundance Life of a Ninja - Sim-Ninja!
Watch him wake in the morning, brush his teeth, dress (always the same black ninja costume), choose your weapons for the day and proceed on the train to fight for justice and the ninja-way.
Got my credit-card ready for that one.
- Melv.
#7
03/09/2005 (4:57 am)
Haha! Thats rioutously funny and sil- say.. wait a second.. Hmmmm....
#8
I hope so. ;)
- Melv.
03/09/2005 (5:27 am)
Is that the furious sound of 2D game-coding I can hear?I hope so. ;)
- Melv.
#9
03/09/2005 (5:44 am)
You know, the one thing I love about it over here is that right now, no one cares what kind of games people make as long as they have fun doing it
#10
03/09/2005 (5:49 am)
Agreed, Charlie. It's a very supportive environment, for sure. All you have to do is snoop around some of the other engine forums to see why this is such a good thing :)
#11
- Melv.
03/09/2005 (7:18 am)
... and if I could purchase some comfy sofas, fit a mini-bar, pipe some nice tunes for this forum .... I would. :)- Melv.
#12
But i do like the idea. Or how about a kung fu priest (like in dead alive) that battles ninjas that invade his church? that would be rad...
Anyhow, i do like the creative binge that t2d seems to be allowing here. All i can say is that no amount of originality could ever hurt the games industry. I dont know about you, but im getting sick of the sequelitis the industry is suffering from. More kung fu jesus!
03/09/2005 (7:42 am)
Ha, when i saw the original kung fu jesus post (sorry, i dont remember who or where it was) I was like, nah, that idea is almost too good...But i do like the idea. Or how about a kung fu priest (like in dead alive) that battles ninjas that invade his church? that would be rad...
Anyhow, i do like the creative binge that t2d seems to be allowing here. All i can say is that no amount of originality could ever hurt the games industry. I dont know about you, but im getting sick of the sequelitis the industry is suffering from. More kung fu jesus!
#13
MORE KUNG-FU JESUS!
And yes, Priest from Dead Alive in a game. Lets get chopping on that.
03/09/2005 (7:49 am)
That's my new battle cry.MORE KUNG-FU JESUS!
And yes, Priest from Dead Alive in a game. Lets get chopping on that.
#14
Then again, im not in the market of making anything other than games for free, so that gives me even more creative licence :)
Maybe a set of like 3 or 4 rad brawlers would make a nice pack of games to buy though, heck, id buy it, if it had ninjas. Ninjas are required. Way better than those pirate jerks.
03/09/2005 (8:04 am)
Hm, i know this started out as a joke, but there might be something to this...Then again, im not in the market of making anything other than games for free, so that gives me even more creative licence :)
Maybe a set of like 3 or 4 rad brawlers would make a nice pack of games to buy though, heck, id buy it, if it had ninjas. Ninjas are required. Way better than those pirate jerks.
#15
If you are serious, shoot me an e-mail. I think a brawler would be a ton of fun. Not to mention what it would stand for, given the context of the thread ;}
The only pirates I like are Puzzle Pirates, and even a ship full of those jerks would be easy for a single ninja. Pirate swashbucklery is simply no match for stealthy mystical ninja magic.
03/09/2005 (8:20 am)
Yea, i'm pretty much in for making free stuff (for now). You have a *ton* more resources (pd non-commercial stuff) and, indeed, creative license when you go with freeware. If you are serious, shoot me an e-mail. I think a brawler would be a ton of fun. Not to mention what it would stand for, given the context of the thread ;}
The only pirates I like are Puzzle Pirates, and even a ship full of those jerks would be easy for a single ninja. Pirate swashbucklery is simply no match for stealthy mystical ninja magic.
#16
Basically, your entry level ninja and pirate are equal. They are red shirts. The differentiator lies in middle management. For every one middle management ninja, there are 10 middle management pirates. Getting a ninja promotion takes years of ninjary, whereas a pirate typically advances a level every time they take over a new ship.
The same ratio holds true for upper management. Chief Executive Ninjas tend to be in their late 40s or early 50s, balding, with little sake guts and ill-fitting suits. For every one of them, you will find 10 Chief Executive Pirates, usually in their early 30s, typically missing one eye, and parts of multiple limbs.
The balance comes from the differences in their corporate culture. Upper level pirates are constantly fending off hostile internal takeover events, whereas executive level ninjas are seldom tested, and can usually be found golfing.
I think the thing that tips the balance in favor of the pirates right now is that ninjas are told to only attack one at a time, and pirates attack en masse. This gives the entry level pirates a significant edge, but it also increases their injury rate due to "friendly fire".
Not only would this make a good game, I think it could also be expanded into a doctoral thesis, or even something as spectacular as a made-for-TV movie!
03/09/2005 (9:42 am)
Pirates vs. Ninjas has been an ongoing battle for centuries. I was very disappointed to see it so blatently ripped off in Aliens v. Predators.Basically, your entry level ninja and pirate are equal. They are red shirts. The differentiator lies in middle management. For every one middle management ninja, there are 10 middle management pirates. Getting a ninja promotion takes years of ninjary, whereas a pirate typically advances a level every time they take over a new ship.
The same ratio holds true for upper management. Chief Executive Ninjas tend to be in their late 40s or early 50s, balding, with little sake guts and ill-fitting suits. For every one of them, you will find 10 Chief Executive Pirates, usually in their early 30s, typically missing one eye, and parts of multiple limbs.
The balance comes from the differences in their corporate culture. Upper level pirates are constantly fending off hostile internal takeover events, whereas executive level ninjas are seldom tested, and can usually be found golfing.
I think the thing that tips the balance in favor of the pirates right now is that ninjas are told to only attack one at a time, and pirates attack en masse. This gives the entry level pirates a significant edge, but it also increases their injury rate due to "friendly fire".
Not only would this make a good game, I think it could also be expanded into a doctoral thesis, or even something as spectacular as a made-for-TV movie!
#18
Since messing around with t2d, ive had like 6 or 7 others i want to make, and im a strong FOSS advocate, so id release them for free, if it was just me. All in the spirit of creating pro ninja attitudes around the world.
I want to make a street brawler (ala streets of rage, but way more over the top and fun), a 2d fighting game (Because, well, everyone loves a good fighting game), An isometric RPG, The possibilities are endless. We have 20 years of inspiration to draw from :) I hacked up a usb cable for my Xbox controller, all i need is support (or joy2key or whatever the software is that maps joystick buttons to keypresses) And ill be in 2d heaven. Too bad trying to do the same under debian would want to make me commit suppuku.
Terry, that was the funniest thing ive read in a long time. I have to clean the mountain dew off of my lcd before my boss sees it.
03/09/2005 (10:34 am)
Actually corey, the reason i bought t2d was to make a game based on the eternal conflict between ninjas and pirates. Im doing it because a friend of mine wont admit that ninjas are way sweeter. I know it seems like a lot to do just out of spite, but thats the kind of guy i am :) and if a rad game comes out of it, so be it.Since messing around with t2d, ive had like 6 or 7 others i want to make, and im a strong FOSS advocate, so id release them for free, if it was just me. All in the spirit of creating pro ninja attitudes around the world.
I want to make a street brawler (ala streets of rage, but way more over the top and fun), a 2d fighting game (Because, well, everyone loves a good fighting game), An isometric RPG, The possibilities are endless. We have 20 years of inspiration to draw from :) I hacked up a usb cable for my Xbox controller, all i need is support (or joy2key or whatever the software is that maps joystick buttons to keypresses) And ill be in 2d heaven. Too bad trying to do the same under debian would want to make me commit suppuku.
Terry, that was the funniest thing ive read in a long time. I have to clean the mountain dew off of my lcd before my boss sees it.
Torque Owner Corey Martin