Game Development Community


#1
03/08/2005 (2:35 pm)
Yes. Right now it's only early adopter and so from what I understand the networking isn't fully implemented, but it will soon. Sounds like an update is coming soon :)
#2
03/08/2005 (2:43 pm)
I see. I wonder what level of support it does have today. Can anyone elaborate on that?

steve
#3
03/08/2005 (2:55 pm)
@Stephen:
At the moment "all" we can do is to use "commandToServer()" and "commandToClient()" calls, suitable mainly for turn-based type of games.
GG will release a Checkers demo that explains it in great depth.

But there is more to come (as stated earlier):
Quote:However, full-on, Torque-style networking isn't a part of T2D just yet. It will be very soon after the initial Early Adopter release though, and that'll be another outstanding system T2D gets to leverage for free

Quoted from Josh Williams .plan

hope this helps....
#4
03/08/2005 (3:03 pm)
Thanks. :)

steve