Torque2D Supports Networking?
by Stephen Nichols · in Torque Game Builder · 03/08/2005 (2:25 pm) · 4 replies
Does it? :)
steve
steve
#2
steve
03/08/2005 (2:43 pm)
I see. I wonder what level of support it does have today. Can anyone elaborate on that?steve
#3
At the moment "all" we can do is to use "commandToServer()" and "commandToClient()" calls, suitable mainly for turn-based type of games.
GG will release a Checkers demo that explains it in great depth.
But there is more to come (as stated earlier):
Quoted from Josh Williams .plan
hope this helps....
03/08/2005 (2:55 pm)
@Stephen:At the moment "all" we can do is to use "commandToServer()" and "commandToClient()" calls, suitable mainly for turn-based type of games.
GG will release a Checkers demo that explains it in great depth.
But there is more to come (as stated earlier):
Quote:However, full-on, Torque-style networking isn't a part of T2D just yet. It will be very soon after the initial Early Adopter release though, and that'll be another outstanding system T2D gets to leverage for free
Quoted from Josh Williams .plan
hope this helps....
Torque Owner Matt Van Gorkom