Error message from map2dif
by Robert Rice · in Artist Corner · 03/07/2005 (9:47 pm) · 3 replies
I was attempting to run map2dif on a .map file I created from Deled. I have done this successfully before, so I am pretty sure it is not the program itself. I create the interior in Deled and export it to .map format. Then, I run map2dif, and get this message "Light map too large: 321 x 76 (where max is 256 x 256). You have a brush that is too large, or your light map scale value may be too small."
Any idea on what causes this, and how to remedy it?
Robert
Any idea on what causes this, and how to remedy it?
Robert
#2
Yeah, I was just playing around and did not realize that there was such a limit like that. It was a very large, but very basic object, so I just shrunk it and tried it again successfully. Is it always the case that for such large objects you need to break them down into smaller components?
03/09/2005 (11:53 am)
Dirkk,Yeah, I was just playing around and did not realize that there was such a limit like that. It was a very large, but very basic object, so I just shrunk it and tried it again successfully. Is it always the case that for such large objects you need to break them down into smaller components?
#3
I bet you tried the same thing as I did - pulling up a large small box as a floor, right :-)?
Well, this is a limitation from either map2dif or TGE, not from DeleD or the exporter.
Certainly a legitimate limitation though, because otherwise there very memory consuming lightmaps would be allowed.
03/09/2005 (12:02 pm)
Good that it works.I bet you tried the same thing as I did - pulling up a large small box as a floor, right :-)?
Well, this is a limitation from either map2dif or TGE, not from DeleD or the exporter.
Certainly a legitimate limitation though, because otherwise there very memory consuming lightmaps would be allowed.
Torque Owner Dirk "dirkk" Krause