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Error message from map2dif

by Robert Rice · in Artist Corner · 03/07/2005 (9:47 pm) · 3 replies

I was attempting to run map2dif on a .map file I created from Deled. I have done this successfully before, so I am pretty sure it is not the program itself. I create the interior in Deled and export it to .map format. Then, I run map2dif, and get this message "Light map too large: 321 x 76 (where max is 256 x 256). You have a brush that is too large, or your light map scale value may be too small."

Any idea on what causes this, and how to remedy it?

Robert

#1
03/08/2005 (8:34 am)
From the error message I would think that indeed you have a very large item that causes a very large lightmap. If this is the case then I would create several smaller objects instead of one big one. If that fails, send the DeleD file to me, and I'll have a look at it.
#2
03/09/2005 (11:53 am)
Dirkk,
Yeah, I was just playing around and did not realize that there was such a limit like that. It was a very large, but very basic object, so I just shrunk it and tried it again successfully. Is it always the case that for such large objects you need to break them down into smaller components?
#3
03/09/2005 (12:02 pm)
Good that it works.

I bet you tried the same thing as I did - pulling up a large small box as a floor, right :-)?

Well, this is a limitation from either map2dif or TGE, not from DeleD or the exporter.

Certainly a legitimate limitation though, because otherwise there very memory consuming lightmaps would be allowed.