Mild filename clash issue
by Gary "ChunkyKs" Briggs · in Torque Game Builder · 03/07/2005 (9:56 am) · 2 replies
This looks to be only on *nix [for reasons to soon become evident], but:
line 24 of engine/platformX86UNIX/platformX86UNIX.h is:
#define PREF_DIR_GAME_NAME "torqueDemo"
This is the same as in TGE. I have both the TGE and the T2D SDK installed into my user account, and I'm getting some filename collisions between the two that are causing some weird problems.
I've changed that to be "t2dDemo" on my machine, which fixes all those problems.
Is it possible for this to be changed in the next release?
I would say that some linux users might have migration issues, but:
1) If they don't have TGE installed, they can just "mv ~/.garagegames/torqueDemo ~/.garagegames/t2dDemo"
2) If they do have TGE installed, their ~/.garagegames/torqueDemo has several files in an indeterminate [therefore useless] state anyways.
3) Breakage like this is part of the joy of EA releases
Just a thought,
Gary (-;
line 24 of engine/platformX86UNIX/platformX86UNIX.h is:
#define PREF_DIR_GAME_NAME "torqueDemo"
This is the same as in TGE. I have both the TGE and the T2D SDK installed into my user account, and I'm getting some filename collisions between the two that are causing some weird problems.
I've changed that to be "t2dDemo" on my machine, which fixes all those problems.
Is it possible for this to be changed in the next release?
I would say that some linux users might have migration issues, but:
1) If they don't have TGE installed, they can just "mv ~/.garagegames/torqueDemo ~/.garagegames/t2dDemo"
2) If they do have TGE installed, their ~/.garagegames/torqueDemo has several files in an indeterminate [therefore useless] state anyways.
3) Breakage like this is part of the joy of EA releases
Just a thought,
Gary (-;
Associate Melv May
Many thanks.
- Melv.