Game Development Community

Game Resource Protection

by Pete111 · in Torque Game Builder · 03/07/2005 (6:59 am) · 8 replies

Can game resources (art,sound,ect) be compressed/encoded to keep prying eyes away from our stuff? Thanks again

#1
03/07/2005 (7:02 am)
Yup, but it requires modification of the source code.

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7253
#2
03/07/2005 (7:11 am)
When things have settled a little, I'm going to see how we can utilise something like that in T2D.

I also intend to fix-up so that we can save stuff in ZIP archives as well.

- Melv.
#3
03/07/2005 (9:11 am)
Perfect. Melv: will you be in SF this week?
#4
03/07/2005 (9:50 am)
Nope, I live in the UK and have a full-time Job. I may go to the EGDC but definatley the IGC.

I'm hoping to meet lots of T2D people there and have a beer or seven! *hic*

- Melv.
#5
03/07/2005 (9:54 am)
Pfft, fine, get back to work you LUSH!
#6
03/07/2005 (10:03 am)
Melv,

You're in the UK? Cool. I figured you British, the way used 'mate' in a couple of your posts, but for some reason I still thought you were US based.
#7
03/07/2005 (10:04 am)
Lol... Wish you were going to be there Melv! Definately will be great time for T2D !! I'll be sure to keep the credit due to you when people look in awe...

hopefully I can swing IGC, definately would be worth it
#8
03/07/2005 (12:00 pm)
I wish too.

I'm really looking forward to IGC this year. I'm thinking of staying for quite a few days this year. Going to make the most of it.

- Melv.