Game Development Community


#1
03/07/2005 (5:57 am)
@Rob: This is from another thread. As I said in that thread, this function will be normalised in the future so you get a range of 0->1.

0 = Black / 255 = white, that's it. There's no "overbright". White is white, you can't make your monitor brighter or produce whiter.

Without graphics card support, you don't get higher dynamic ranges and even then, it doesn't work like this.

A glare on the screen isn't anything to do with this and hasn't really got anything to do with screen flashes or white outs.

I can divide the value you pass in by two and when you specify 512 it equals 255 which is full bright. It's all relative.

- Melv.