In game cut-scenes
by James · in Artist Corner · 03/06/2005 (8:40 pm) · 5 replies
Hi all!
I've done a search on GG forums, etc but didn't come up with any results so hopefully someone here can point me in the right direction.
In-game Cut-scenes: I know people like to do pre-rendered cut-scenes (avi, mpg, what have you) but I'm more interested in using the in-game renderer to do this. How does one go about this? Has anyone done it?
Hints, clues and/or pointers will be greatly appreciated :)
Cheers!
J.
I've done a search on GG forums, etc but didn't come up with any results so hopefully someone here can point me in the right direction.
In-game Cut-scenes: I know people like to do pre-rendered cut-scenes (avi, mpg, what have you) but I'm more interested in using the in-game renderer to do this. How does one go about this? Has anyone done it?
Hints, clues and/or pointers will be greatly appreciated :)
Cheers!
J.
#2
We are working a lot with ingame cut scenes in our game, and basically set up a lot of scripts that are linked using schedules and/or triggers. Not the easiest way (takes a long time to tweak) but it works.
03/06/2005 (11:49 pm)
Yeah - what Nick says.We are working a lot with ingame cut scenes in our game, and basically set up a lot of scripts that are linked using schedules and/or triggers. Not the easiest way (takes a long time to tweak) but it works.
#3
I had looked through the "demo" scripts but as I'm new to this, I got a bit lost. I'll keep trying and I'm sure I'll figure it out.
Cheers
J.
PS anyone else has suggestions, please post. I need all the help I can get :)
03/07/2005 (7:57 am)
Thanks for the lead. I have tried searching the forums with no luck but it seems I'm not trying hard enough :)I had looked through the "demo" scripts but as I'm new to this, I got a bit lost. I'll keep trying and I'm sure I'll figure it out.
Cheers
J.
PS anyone else has suggestions, please post. I need all the help I can get :)
#4
03/07/2005 (8:47 am)
Another way to do it, if you know how the scene will look every time, is to use recordings. I believe in the demo its F3 to start a recording and F4 to stop it again. Then you can play back those recordings where approriate.
#5
Thanks Todd, I've looked at that and got it working (playback, etc) but not sure how I can use the data to drive a cut scene. I'm doing a search on the forums to see if anyone as done this type of thing using the recordings. At the very least, I have a playback of game action :)
@Nick & Thomas - I looked into the files you mentioned and see how it's set up. Very cool. Now I know where to look and I'll see if what I can come up with from there. At least it's a step in the right direction.
J.
03/07/2005 (9:44 am)
@ ToddThanks Todd, I've looked at that and got it working (playback, etc) but not sure how I can use the data to drive a cut scene. I'm doing a search on the forums to see if anyone as done this type of thing using the recordings. At the very least, I have a playback of game action :)
@Nick & Thomas - I looked into the files you mentioned and see how it's set up. Very cool. Now I know where to look and I'll see if what I can come up with from there. At least it's a step in the right direction.
J.
Torque Owner Nick Zafiris
Check the Torque demo's .mis and scene.cs files for the pathed camera and also search around in the forums.
Hope this will get you started.
Nick