Game Development Community

In game cut-scenes

by James · in Artist Corner · 03/06/2005 (8:40 pm) · 5 replies

Hi all!

I've done a search on GG forums, etc but didn't come up with any results so hopefully someone here can point me in the right direction.

In-game Cut-scenes: I know people like to do pre-rendered cut-scenes (avi, mpg, what have you) but I'm more interested in using the in-game renderer to do this. How does one go about this? Has anyone done it?

Hints, clues and/or pointers will be greatly appreciated :)

Cheers!

J.

#1
03/06/2005 (11:33 pm)
Actually, I have seen a few threads discussing cut scenes. I haven't gotten that far in my project yet but basically you would put a trigger right where you want the cut scene to start. When the player enters the trigger, you would temporarily remove control to the player, start the script for playing a scene with a pre-defined path camera, and also set schedules for launching the various animations you want to be played.

Check the Torque demo's .mis and scene.cs files for the pathed camera and also search around in the forums.

Hope this will get you started.

Nick
#2
03/06/2005 (11:49 pm)
Yeah - what Nick says.

We are working a lot with ingame cut scenes in our game, and basically set up a lot of scripts that are linked using schedules and/or triggers. Not the easiest way (takes a long time to tweak) but it works.
#3
03/07/2005 (7:57 am)
Thanks for the lead. I have tried searching the forums with no luck but it seems I'm not trying hard enough :)
I had looked through the "demo" scripts but as I'm new to this, I got a bit lost. I'll keep trying and I'm sure I'll figure it out.

Cheers

J.

PS anyone else has suggestions, please post. I need all the help I can get :)
#4
03/07/2005 (8:47 am)
Another way to do it, if you know how the scene will look every time, is to use recordings. I believe in the demo its F3 to start a recording and F4 to stop it again. Then you can play back those recordings where approriate.
#5
03/07/2005 (9:44 am)
@ Todd
Thanks Todd, I've looked at that and got it working (playback, etc) but not sure how I can use the data to drive a cut scene. I'm doing a search on the forums to see if anyone as done this type of thing using the recordings. At the very least, I have a playback of game action :)

@Nick & Thomas - I looked into the files you mentioned and see how it's set up. Very cool. Now I know where to look and I'll see if what I can come up with from there. At least it's a step in the right direction.

J.