Game Development Community


#1
03/05/2005 (2:48 pm)
You can change the window name in code. That's been mentioned in a thread around here someplace...

Not sure on the icon front, but I guess you would need to recompile the source and use a resource editor to insert the correct icon at that point (at least I think that's roughly right if my really rusty VC++ memory serves me).
#2
03/05/2005 (11:51 pm)
Philip is correct, the application name and its icon are things you set in the C++ project file. In Visual Studio, you look under the project properties, in XCode you look at the "target properties", I'm not sure for Eclipse but it's gotta be something similar, and if you use make files, you change the build product name, etc.

:) This is probably one not to worry about much until everything else is done. But, if someone has time to write-up a quick tutorial on how you change app names and icons in various IDEs explicitly, I'm sure many people would find it useful.
#3
03/06/2005 (3:35 am)
Robert, I can't give even ballpark dates on that, sorry. :) As far as being bug-free goes, we're already quite solid, and patching bugs is #1 priority overall, really. So, you'll see bug fixes come online, and hopefully we'll be as bug-free as you ever can be, well before the EA period is over.

So, you shouldn't even need to worry about the EA date in terms of feeling comfortable shipping your game. Suffice it to say we'll be smashing bugs viciously as soon as they poke their heads out, and all that should matter for shipping your game is when you feel it's solid enough, not whether T2D happens to be labeled "Early Adopter" or not at the time. Make sense? Seems reasonable to me! :)
#4
03/06/2005 (4:51 am)
... and do remember that I'm working through the list of bugs everyday and have got rid of most of them. After the initial round of bugs though, we'll be starting to prioritise bug-fixes within actually doing the rest of the T2D development work. And the cycle continues...

- Melv.
#5
01/25/2008 (1:01 am)
Am I allowed to change the icon ? The EULA 4.c.(iv) says "Licensee may not: ..... (iv)remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine."

But if I develop and release different Games with the default TGB Icon it would be confusing also for the customers, if iam not allowed to.
#6
01/25/2008 (6:32 pm)
You can change the icon... I'll double check with those who are our EULA experts, though it would be more than silly to restrict you from adding your own game icon.
#7
03/08/2010 (2:35 am)
Please, tell me if I am wrong... I can't change the name of the icon, can I? I have tried to change it, rename it as icon.png (also changed the name of the icon in the Target info / Properties), and in the iPhone it appears as a white icon.
#8
03/08/2010 (9:06 am)
You change what the name is in the info-plist thing, but you should really name it "Icon.png" (capital I) and nothing else.