Game Development Community


#1
03/05/2005 (11:17 am)
Wow, looks great
does the 'color's touching' part work yet or do they all just stick together :) but well done u have come along way in a few days, hoep i can do it too
#2
03/05/2005 (11:43 am)
So they just stick, could be a game in itself, see how many u can stick together :)

what would be nice is more defined walls, atm they are prob. a bit to gradual and its nice if they bounce of walls to see where exactly they will bounce
#3
03/05/2005 (12:09 pm)
Lol, so u wonna have an actual res. of say...800x600 but make the canvas 640x480? or u wonna change the size of the window?
#4
03/05/2005 (12:31 pm)
Use three images. One for the distant background, one for the left wall and one for the right wall.

Set the background, then mount the left and right walls to the background. Then mount a left and right wall blocking poly to the background. Bam! It scales with any resolution.
#5
03/05/2005 (1:08 pm)
T2D is not a 3D engine.... All the 3D from TGE was ripped out :)
#6
03/05/2005 (1:11 pm)
U could do it using differnt layers for diff size tiles could u not?
#7
03/05/2005 (2:17 pm)
Nice job Robert! You're learning fast, and this is looking good.

Re: tile sizes, each tile layer does need to have tiles of regular grid size... though you can use multiple tile layers, or treat a group of tiles together in your game to get different sizes.

Harold's tip on how to handle your walls and backgrounds is good, btw. :)
#8
03/05/2005 (4:48 pm)
I love Bust-a-Move/Puzzle Bobble! It's really looking nice, very polished graphics, can't wait to play it. :)