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Cloudburst - Preview video

by Fenrir Wolf · in Torque Game Builder · 03/05/2005 (5:06 am) · 28 replies

I wuv Torque 2D! I just want to share a short video of me playing against the boss of Cloudburst, which is my demo T2D project. It's not a full game; It will only contain one level and just serve as practice game for getting my T2D legs.

Cloudburst Preview (low quality MPG, 4.8M)

Cloudburst Preview (high quality MPG, 10.2M)

Cloudburst, in case you are interested, is a side-scrolling shooter that's based on my Adagio game. (It's also a side-scroller, but has a far more retro-90's feel to it.) The concept of the game is that you're just doing a training mission, so it's like a prequel of Adagio.

I've tried to make use of just about every neat thing I could think of in T2D for this boss. It is composed of six seperate objects that are all mounted onto the central body (with a slight lag, so they convincingly "drag" as it moves). The arm is the only object that rotates, as I originally intended for it to be holding a gun. Now the robot just kind of does Superman-like moves with that arm as it flies about in the sky. :)

It's controlled entirely by scripting. A main move_boss script gets invoked which then acts as a simple state machine, incrementing a variable on the boss object as it moves between its various behaviors. (Move to here, pause, fire a laser, etc.) If you destroy a part of the boss, the state machine is interrupted as it plays a "stunned" animation, but then afterward resumes.

When you blow off the backpack rocket, the boss does this "oh CRAP!" animation and then dies in a HUGE explosion. I mean, HUGE. And I never break below than 150 fps on my system (with a Radeon 9800) with debug info turned on. T2D simply rocks!

As an aside, you don't have to shoot off the legs and arms to kill the boss. I just like doing it. :) It also nets you more score, in the tradition of "milking" a boss for more points instead of going for quick kills.

PS: That boss is a reference to a shoot'em'up I did many years ago, all in DOS with ugly VGA mode 13h. He was seen in the game, but of course much smaller and far less impressive looking than his new re-incarnation. ;)

UPDATE: Oh crap, forgot I had Winamp going when I recorded that video. The music isn't from the game!
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#21
06/25/2005 (8:37 am)
I finally got to see the demo and its BAAAAADDDD!!!! Incredible David!!
#22
06/25/2005 (11:21 am)
Not sure why I never seen this thread before now, but OMG! that simply ROCKS!!

-Ron
#23
06/26/2005 (8:11 am)
Hah! That was awesome. Is the demo posted somewhere?
#24
06/26/2005 (11:16 pm)
Here is it. :)

- Melv.
#25
06/27/2005 (8:17 am)
Wow! just played the demo, extremly nice :)
#26
06/27/2005 (9:10 am)
Oh man! Thats awesome!!
#27
06/27/2005 (7:17 pm)
Quite amazing, this definetly gets me pumped for getting our games kicked into high gear!

I'm *really* hoping you can post the source here on the private forums for us. I can't say enough about how incredibly helpful that would be to use as a reference. Maybe even get it as one of the official demos ? Don't need a tut or anything, just being able to see the scripts would be more than enough.
#28
07/21/2005 (3:54 am)
Thanks everybody, I am glad you've enjoyed the game. :) I'm still working on it too -- consider that demo to be a kind of "proof of concept". (My recent .plans cover some of my work on Cloudburst.)

There has been talk about getting this released as a demo, even as an official GG one, but right now I haven't had much time to work on putting that together. I would love to do so, but please understand I am hesitant to release my graphics/concept that is used in this game as a public offering. (As I have two games in progress that use the same characters, universe, and so on.) The code itself isn't a problem, it's %99 TorqueScript. :)
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