Game Development Community

Tile Sizes and Defining Brushes

by Seth Willits · in Torque Game Builder · 03/05/2005 (12:50 am) · 21 replies

When I hold Option (I'm on a Mac) and drag the left mouse button to define a brush in the tile editor, nothing happens. I'm thinking this is a bug? I haven't seen it mentioned in any other threads.

As for the tile sizes, I originally had 8x8 tiles (I stole them and they were tiny to begin with), but in the tile editor i was seeing some funny artifacts, almost like the editor when reading the tiles was offset a bit. Tiles that should have been a solid color, were showing up with teeny pieces of the tiles next to them. I scaled the image up from 8x8 tiles to 64x64 tiles, and this seems to be gone, though it seems weird to me why this happened at all.

datablock fxImageMapDatablock2D(tilesImageMap)
{
	mode = cell;
	cellWidth = 8;
	cellHeight = 8;
	cellCountX = 16;
	cellCountY = 7;
	textureName = "~/client/images/tiles";
};

The image was 128x64. Now at 1024x256 with the cellWidth and Height as 64, it seems fine.

Another question, can I use imageCount and set it to.... 57 or something and then the editor will only read 57 tiles from the image?
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#21
03/06/2005 (11:23 pm)
Slight addendum: I didn't realize it confirmed _every_ overwrite. That gets annoying. If it could just confirm an overwrite of a tile I actually defined (using the selection) and presumably has either more than one tile in it and possibly has custom tile info, that would be best.
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