Creating a vehicle
by Brian McGavin · in Artist Corner · 03/04/2005 (10:51 am) · 4 replies
I created a vehicle in Gamespace and exported with the dts2 exporter. I am trying to create a vehicle that replaces the buggy in the racing demo. When I change the path from 'buggy.dts' to 'myvehcile.dts' in car.cs. The game crashes at startup with no error messages. When I bring it into ShowTool it looks ok and the buggy wheels mount correctly.
I created the nodes - hub0-hub3, cam,eye, mass. Is there more nodes I need to create? Any ideas?
Thanks
Brian
I created the nodes - hub0-hub3, cam,eye, mass. Is there more nodes I need to create? Any ideas?
Thanks
Brian
#2
03/26/2005 (6:47 pm)
Hey I am having a similair problem, everytime I spawn my vehicle the engine crashes. perhaps the problem you fixed is related to mine and in that line of thought I am very interested in what you did to fix yours.
#3
03/27/2005 (5:06 am)
Have you seen Vehicles Galore resource? It has a few vechiles to download (milkshape models included) along with code and discussion. Hope it helps.
#4
03/27/2005 (5:16 am)
The problem might be your bounding box and your collision box. Make sure your collision box covers everything, and that your bounding box encompasses the collision box as well. If you're positive, try the normalizer plugin, which will make sure your shapes stay the size it is.
Torque Owner Brian McGavin
I haven't yet tried doing a spring animation. I am kind of scared of that.
Brian