Asserts on isAwake() in GuiControl
by Tom Spilman · in Torque Game Engine · 03/03/2005 (7:23 pm) · 2 replies
I've been running TSE in debug alot lately and have consistently gotten several AssertFatals from the GuiControl class when i use the mission editor. The particular lines are 135, 361, 378, and 390 (all are test for the awake state of a control). These never fire in release... only in debug, so for now i've just commented them out to keep them out of my way.
Is anyone seeing this in plain TGE? If not i'll move my query to the TSE forums.
Is anyone seeing this in plain TGE? If not i'll move my query to the TSE forums.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#2
03/03/2005 (9:22 pm)
I posted this to the TSE private forums now. I suspect that if this was a problem in TGE i would have heard more about it by now.
Torque Owner Stefan Lundmark