Game Development Community

Maya Exporter Needed

by Christopher T. Morrissey · in Artist Corner · 12/10/2001 (3:17 pm) · 38 replies

If there are any programers out there that would be interested in building a maya exporter that would conform to the TGE standards ? There is a great interest in one from a few of us in the community, personaly im sick of exporting then importing into Max, its a huge waste of my time.
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#21
03/15/2003 (12:56 am)
On the exporter side, one usefull trick is to use an intermediate file format which already has exporters available.

I have used both VRML and X-files for this, now prefering X files.
#22
03/20/2003 (10:47 am)
Jeremie, have you contacted the Alias|Wavefront people?

I'm part of a team but If it was up to me I wouldn't pay the $100 for torque based soley on the fact that there is no Maya support.
#23
03/20/2003 (11:35 am)
If I had access to the sdk and the program to test my work.
I could build this plugin ..
since Ryan Parker took the blender one :)

Ernest said about a year ago he would write this.
tho I see his posting's but no plug.
#24
03/21/2003 (12:07 pm)
Ok Survey time!
I am willing to write a Maya exporter, but I have a lot of projects going on right now so I would have to take time out of another project to do this. Current projects include a book for Charles River Media called "The DirectX 9 Graphics Developers Guide" a 3D modelling package, a 3D engine, releasing my anti-spam email client, and working(fun) on a mod with the Unreal Engine. All of these are paying except for the last one, that is what I do in my free time. So if you want an exporter I need to know that people are willing to pay money for it and I am doing a Survey to see how many are interested. So if you want one sound off!

- Ernest A. Booth
#25
03/21/2003 (9:01 pm)
WOW wrote this thread along time ago, i use 3DS Max exclusivly now, for both work and TGE
#26
03/21/2003 (10:37 pm)
I would be more than willing to pay for a good exporter for maya.
#27
03/26/2003 (1:36 pm)
I would pay for an exporter from maya to the torque engine standard
I am Just starting on this whole learning curve for this engine.

smiles . . .
#28
04/02/2003 (9:38 am)
Hey, I am willing to pay...
#29
04/02/2003 (11:40 am)
Ok you all talked me into it I started working on the Maya Exporter a few days ago, but it will take sometime, because I do have a lot on my plate.

- Ernie
#30
04/02/2003 (7:16 pm)
Ernest, you rock. Lemme know if you need any models or animations. I'd be happy to provide them. I can provide them in 4.5 and 4.0

Also, just a note, A|W is making a HUGE push into the games community, they are spending a lot of resources to get recognized and to advertise. With the recent reduction in the cost of Maya(thank you...I can afford retail now), independant developers could be a major target for A|W.

I'll email someone over at A|W and tell them about GG and the hope of creating a Maya exporter and see if they have any resources for you to contact.
#31
04/23/2003 (9:10 am)
I already purchased the TGE and I am satisfied with the quality that it can output. The pricepoint is awesome! However, I am a Maya user and so my pipeline is as follows:

Model/UV's in Maya
->paint textures in Photoshop
->intermediate format (.obj)
->intermediate format (.3ds)
->import into Max, cleanup model, cstudio setup/skin, animate
->export to .dts
->Kill myself

This process is draining my patience. Ernest, if you make a Maya exporter I will pay. Now, I don't know much about anything but what I do know is that the Auran Jet engine has a Maya exporter and their non commercial license is $130-145 USD (they are based out of Australia I believe). This leads me to believe that a reasonable price point would be $30-45 USD. Maybe, or that could just be a dumb suggestion.
#32
04/23/2003 (10:05 am)
Joe,

I am currently talking to A|W about this matter I will post an update when I hear back from them.

- Ernie Booth
#33
06/03/2003 (1:53 am)
Any update on this?
#34
06/03/2003 (9:34 am)
Look at my plan file.
#35
06/25/2003 (11:52 am)
Hello all -- how is the alpha testing for the Maya exporter going? I have an artist creating stuff in Maya that I would love to get into Torque, but he is not excited about the Maya -> .fbx -> Max -> .dts pathway ...

Curiously,
-Aaron
#36
07/06/2003 (6:16 pm)
Is the Maya plug-in still in the works?I also would be willing to pay for an exporter.
#37
07/06/2003 (7:11 pm)
Quote:I have an artist creating stuff in Maya that I would love to get into Torque, but he is not excited about the Maya -> .fbx -> Max -> .dts pathway

This artist must have deep pockets.

-J
#38
07/07/2003 (9:59 am)
Please read this thread www.garagegames.com/mg/forums/result.thread.php?qt=10723 for your answer to the progress on the exporter. Hopefully this will cut down on the mass confusion that can arise when you have multiple threads of the same name running at once.

Logan
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