Streaming Positional Voice
by Rich Wilson · in Technical Issues · 03/03/2005 (3:24 pm) · 4 replies
I've been trying to find the right combination of net API and sound API for a few days now. I'm wanting to do a one man project to proof-of-concept a multiplayer game idea I've been mulling over. One feature that's very important to me is voice communication between the players in-game. This means that I need voice transmission as well as positional 3d audio connected to these voice streams. I want the players' voices to come from their avatars, as well as other potential places.
Does anyone know how feasible this would be in the Torque framework? I've also been exploring the possibility of using Raknet and Fmod, with an Ogre graphics engine, since Torque is a bit overwhelming at first.
As far as project complexity goes, I'm well aware of how difficult a one-man show is to pull of, so consider me forewarned. :)
Does anyone know how feasible this would be in the Torque framework? I've also been exploring the possibility of using Raknet and Fmod, with an Ogre graphics engine, since Torque is a bit overwhelming at first.
As far as project complexity goes, I'm well aware of how difficult a one-man show is to pull of, so consider me forewarned. :)
About the author
#2
but it seems if you know which audio stream belongs to which player
then the positional info for the audio is already available from the rest of the engine.
03/04/2005 (10:21 am)
I may be oversimplifying,but it seems if you know which audio stream belongs to which player
then the positional info for the audio is already available from the rest of the engine.
#3
03/04/2005 (5:31 pm)
Another thing that might be pertinent to add is that this is going to be a 2 player co-operative game. There won't be any other network clients to keep track of. The only problem is that each player is going to have a different interface to the world.
#4
tone
07/13/2005 (1:47 pm)
I am actively working on this now, but it will be at least a month before I could have something working. Fair warning: I have failed to deliver this in the past!tone
Torque Owner J. Alan Atherton
As far as positional audio in the voice streams, I don't know... can't help you there.