SetDebugOn();
by bentgarney · in Torque Game Builder · 03/03/2005 (3:27 am) · 6 replies
#2
Glad it worked. :)
- Melv.
03/03/2005 (3:56 am)
No problem. Only the vector-utility commands are global, all the other T2D ones are object member functions.Glad it worked. :)
- Melv.
#3
Don't feel bad about asking alot of questions.
Everything I have seen from you is good questions. Keep it up. I learn a few things when you ask questions!
03/03/2005 (4:09 am)
Robert,Don't feel bad about asking alot of questions.
Everything I have seen from you is good questions. Keep it up. I learn a few things when you ask questions!
#4
will show all the debug info... the debug info in T2D is beyond outstanding !
the advantage Melv implemented when making this an object member function is you can do this
$player.setDebugOn( BIT(5) );
and now you see just the players bounding box !
EDIT: btw I like your questions ! All good ones.
03/03/2005 (7:39 am)
T2dSceneGraph.setDebugOn( 0xFFFFFF );will show all the debug info... the debug info in T2D is beyond outstanding !
the advantage Melv implemented when making this an object member function is you can do this
$player.setDebugOn( BIT(5) );
and now you see just the players bounding box !
EDIT: btw I like your questions ! All good ones.
#5
03/03/2005 (8:03 am)
Yes, it's important someone ask these questions, so that when the next guy comes along and (hopefully) uses the search feature, he'll find what he needs!
#6
03/03/2005 (8:14 am)
We should be able to compile a very effective FAQ from Robert's questions alone :)
Associate Melv May
As a sanity check, use option #0 which turns the debug-stats on.
Try this on your scenegraph object, something like...
You see debug-stats at the top of your screen?
- Melv.