Game Development Community

OO in T2D Script is Ready

by Bryan Edds · in Torque Game Builder · 03/02/2005 (9:49 pm) · 9 replies

I just got the OO in script working in T2D. Post here if you want it.

#1
03/02/2005 (10:18 pm)
What is the OO?
#2
03/02/2005 (10:38 pm)
Basically it allows any class or datablock to have as many layers of inheritance as you want. In addition, it looks to me like some of the original inheritance functionality in TGE was stripped out of T2D - this fixes that problem as well.
#3
03/02/2005 (10:58 pm)
Lay it on us! Sounds good! :)
#4
03/02/2005 (11:02 pm)
OO yumminess! Post and be forever worshipped!!

@Jason - OO = Object Oriented (at least I think that's what you were asking)
#5
03/03/2005 (12:27 am)
Sounds good to me!
Please share. :)
#7
03/03/2005 (9:06 am)
Consider this a yes :) We want OO!
#8
03/03/2005 (11:27 am)
Philip - that resource is for TGE 1.3. I wouldn't use the patch on T2D since T2D is organized differently than TGE. I'll be putting the exact instructions for OO-ifying T2D on this thread tonight.

Thanks for the support guys :)
#9
03/03/2005 (10:38 pm)
Okay, the resource for object-oriented programming in T2D script is up here -

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7288

Check it out.