OO in T2D Script is Ready
by Bryan Edds · in Torque Game Builder · 03/02/2005 (9:49 pm) · 9 replies
I just got the OO in script working in T2D. Post here if you want it.
#2
03/02/2005 (10:38 pm)
Basically it allows any class or datablock to have as many layers of inheritance as you want. In addition, it looks to me like some of the original inheritance functionality in TGE was stripped out of T2D - this fixes that problem as well.
#3
03/02/2005 (10:58 pm)
Lay it on us! Sounds good! :)
#4
@Jason - OO = Object Oriented (at least I think that's what you were asking)
03/02/2005 (11:02 pm)
OO yumminess! Post and be forever worshipped!!@Jason - OO = Object Oriented (at least I think that's what you were asking)
#6
Script Inheritance Extension and Object-Oriented Scripting Methodology
03/03/2005 (8:57 am)
Perhaps he means this resource:Script Inheritance Extension and Object-Oriented Scripting Methodology
#7
03/03/2005 (9:06 am)
Consider this a yes :) We want OO!
#8
Thanks for the support guys :)
03/03/2005 (11:27 am)
Philip - that resource is for TGE 1.3. I wouldn't use the patch on T2D since T2D is organized differently than TGE. I'll be putting the exact instructions for OO-ifying T2D on this thread tonight.Thanks for the support guys :)
#9
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7288
Check it out.
03/03/2005 (10:38 pm)
Okay, the resource for object-oriented programming in T2D script is up here -www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7288
Check it out.
Torque Owner Jason McIntosh