Game Development Community

Scale animation not working on billboards

by soy.bean · in Artist Corner · 03/02/2005 (5:31 pm) · 2 replies

I've been trying to do scale animations on billboards to produce the effect of sparks (without using particles). Unfortunately there seems to be a problem combining both of them, ie. scaling animation will work ONLY if the plane is not a billboard. Is this a bug or I should use IFL instead and animate the scalings on the textures instead?

Thanks in advance,
Guntur

#1
08/01/2005 (3:24 pm)
I'm having the same problem. I'm trying to create an explosion using them and the scale animations won't play.
#2
08/12/2005 (5:25 pm)
You should probably consider using either an IFL or Texture animation. BillBoards are predefined to be controlled by the code. Their tranform animations are the only thing availible and the engine defines it by the position of the camera.

You can make Sprite type textures and animate the UVW's of the shape with an Unwrap modifier. Set you sequence helper to Texture Animation and don't collapse the Unwrap modifier.

SPRITE TYPE TEXTURE::
www.matthewcjones.com/oddshots/Blast.jpg
It works pretty good.

Of Course IFLs work to but have more overhead in my opinion.

Matt