Game Development Community


#1
03/02/2005 (5:48 am)
The root "main.cs" is never compiled by the engine. It is the "bootstrap" or jumping-off point for the rest of the scripts. You can only ship that in its ".cs" format. Probably should add that to the EULA as an exclusion or something. I'll mention it.

EDIT: By root "main.cs", I mean the one that's in the same folder as the "T2D.exe" file.

- Melv.
#2
03/02/2005 (6:04 am)
There's also a whole load of stuff that gets loaded up from the \common directory if you based your game from the example.

Trying to sort all of that out has given me a headache :( I did manage to move the common directory into the same directory as my game (after editing a bit of stuff) but my game only ran if the editors were set to false and the \common directory was deleted.

Any future projects will start from a clean slate so I know which bits of code are being called from there.