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Collision Polys in fxImageMapDatablock2D Datablocks

by Ray Gebhardt · in Torque Game Builder · 03/01/2005 (8:11 pm) · 1 replies

Is it possible to define Collision Polys in fxImageMapDatablock2D datablocks at this point? That would make is so much easier to create maps with the current tile map editor.

#1
03/02/2005 (2:26 am)
There will be support for imageMap / collision-polygon support in the future as well as an editor.

For the moment though, only the functions "setCollisionPolyCustom/Primitive" are allowed.

- Melv.