Game Development Community

3DS Max Question

by John Perricone · in Artist Corner · 03/01/2005 (12:46 pm) · 7 replies

I have ordered the suggested book on how to make models using 3ds max.

But I will not recieve it for another week. I just need to know how do I go about splitting faces? I click Poly then Split but all I get is a yellow line but how do I acually do the operation to Split Face or Split Poly? I little step by step if you could.

I am using 3DS Max 4.2.

#1
03/01/2005 (1:21 pm)
The book that ships with Max covers this. I'm not sure if 4.2 had any tutorials, though. But it was covered in the book.
#2
03/01/2005 (2:47 pm)
I like to live under the assumption that people pay for their software and all of the benefitial support matierals.
#3
03/01/2005 (2:51 pm)
You can split polys by selecting two or more edges or two verts, right clicking, and choosing "connect".
#4
03/01/2005 (3:46 pm)
Thanks for the Tip.
#5
03/03/2005 (1:51 am)
How do you make an "Unattached Joint" in 3DS Max 4.2?

I mean for vehicle nodes like "mount0" or for a "wheelHub"?

In Milkshape you just make a joint and unselect it. But in 3DS Max 4.2 if you make a "Joint"
it automatically has a bone attached to it.
#6
03/03/2005 (9:41 am)
Those are made with dummy nodes. You will need to brush up on your terminology of what means what in 3DS Max versus what Milkshape uses.
#7
03/11/2005 (6:32 pm)
Dummy nodes are created in the "Helpers" panel.