Game Development Community


#1
03/01/2005 (5:03 am)
1) you can use t2d with torque so that shouldn't be an issue. Work though.

2) There is supposed to be some form of lighting. Look at the fish tank pics

3)Bonziibudy.

Edit sorry. I didn't read the last part about intergrating with Torque. Anyway I am sure that someone will get something going and post a resource for those of us not so technically advanced in the world of 3d
#2
03/01/2005 (5:30 am)
@Robert: It's early days (so very early). To say that we know exactly what T2D will contain in 12 months time would be lying. We've got a plan, we'll listen to everyone, including subjects such as this and we'll develop more technology. That's about all we can say at this point. A long way to go yet with lots of cool stuff coming. :)

- Melv.
#3
03/01/2005 (5:46 am)
Oooh Rob ... sooooooooooooooooo much cool stuff to come!

- Melv.
#4
03/01/2005 (3:27 pm)
@Melv: Like what Melv? Tell us! Tell us! :)

Edit:
By-the-way, I know everyone has already congratulated you, but I haven't:
great job on T2D! I can hardly wait to learn it an get my ideas out and make you proud! T2D is a game engine done the right way.
#5
03/01/2005 (6:08 pm)
Thanks Matt. We can't talk too much about everything on the way yet. But trust us when we say, both Melv and I are incredibly devoted to T2D. We have ***TONS*** more cool ideas and can't wait to implement them. It's going to be an awesome year for us all. :)

Robert, re: using 3D shapes in T2D. That would be very cool. We can't put a whole 3D renderer in T2D though. So, this'll be one that has to be done with integration.

However, Melv *already* has the ability to view 3D shapes (scene-lit, even) against T2D, and controlling their zoom, etc, wouldn't be a hard addition. No doubt, before too long here, we'll release a patch that you can apply to T2D+TGE to make this kind of thing dead-simple. :)

I do not think it'll ever be a built-in feature of T2D itself though, as 3D is Torque and TSE's domain. But yeah, it's a very cool idea, and lots and lots of people want to see it, so when there's time, we'll clean up what Melv has now and turn it into a full, easy to apply resource for TGE + T2D owners. :)